Beyond : Flesh and Blood
On my work with Beyond: Flesh and Blood I have been involved with the process of creating multiple levels for the game. During my time I have also been a major part of the conversion of the game from UDK to UE4, which has been a unique learning curve and has helped me progress my skills, especially in Blueprints.
Footage of one of my levels, which took place within a Construction Site was used to show off the first UE4 footage of the game at Rezzed, and was also used to help secure Xbox ID.
Some of the things I worked on:
> Creating white box environments. > Level Scripting.
> Creating Blueprints to help aid with Gameplay and Level Design. > Optimisation
> Bug testing and fixing. > Bringing levels from UDK to UE4.
> Create immersive levels and environments. > Setting up and implementing Level Streaming.